From May 31 to June 2, both of our books are free:
Lévy-Bruhl helps us to understand why statues and figurines were treated in this way, without resorting to a notion of irrationality defined (in our Western manner) by a failure to draw the proper dividing line between animate and inanimate objects. In Greece in particular, matter itself could have an ambiguous status. To give a specific example, or some highly educated thinkers such as the late seventh/early sixth-century BCE philosopher Thales of Miletus, stones that had magnetic properties were thought to contain souls…It is not hard to see how magnetic stones that attracted to iron fillings, in the absence of an available electromagnetic theory, could be thought to be animate – in other words to contain a soul. Reality as we know it in the mechanical, casual Western view, with its sharp dividing line between organic and inorganic matter, is collapsed in Thales’ view of the magnet…”
“Greeks harbored many different beliefs about dead souls, and scaled them in different ways, from heroes who rested at their leisure in the Elysium fields and the Isles of the Blessed, to an altogether different sort of underworld community whose anger was beyond human appeasement.”
“The shocking and bizarre nature of an epileptic seizure, as every Greek who knew Herakles’ own sufferings could attest, was so extraordinary that it almost begged for divine explanation. But to the Greeks, the fact that a divinity could invade a human body was a familiar experience, most famously illustrated in the case of the Pythia at Delphi being invaded by Apollo who thereby provided her with an oracular voice. In this case Apollo’s divine visitation was invited and controlled and unlike a sudden epileptic seizure, where it was not even clear which divinity might in fact be present…. The Greeks construed an epileptic seizure in terms of divine invasion, and in anthropological terms this kind of cultural phenomenon is called possession. The issue now for the patient, however, according to the author of On the Sacred Disease, was to determine which divinity was responsible for the possession.”
The Lathing (Vol. 3 of the Circo del Herrero Series) Synopsis:
[Smack dab in the Bible Belt’s buckle, Vulcan arranges His pagan pieces. The tribal casinos are nothing but referential backdrop for His latest hustle. The gods have all paid to play. They’ve offered up parts of themselves to help make “The Game”—some more than others—but their chimeric incarnations are not where they place their bets. It is the human players they gamble on. The gods know the game is rigged but that’s half the fun, figuring out just what Vulcan has pre-programmed— how it works—how they, too, might cheat.
And like the gods, some Automata think they’ve found the secret mechanism that makes it all tick. Other Automata, however, are not so sure. They choose opposing humans—humans with flaws and sins so much like their own. Those they pick show less about the beings they’ve become than the ghosts that still haunt and possess them…
THE LATHING is the final attestation of the Narrator and the Editor—the final volume in the CIRCO DEL HERRERO series. In it, once-gods may find forgiveness and be made whole again if they pick the winning team. Automata may find a self that is worth knowing and saving. But the humans, well, they were just lucky the game found them before Death did. They’ll live just a little while longer before finding something truly worth dying for. At the end of it all is glory and godhood and possibly a cat.]