Last day: The Circo del Herrero series is F R E E until Nov. 2

Download a free copy of Vol. 2 of the Circo del Herrero series here (free until Nov. 2).

Vol. 1 is always free.

 

Happy Halloween: The Blacksmith’s Circus series is free right now!

Download a free copy of Vol. 2 of the Circo del Herrero series here (free until Nov. 2).

Vol. 1 is always free.

GABBLER RECOMMENDS: “‘Westworld’ Season 3 Finale Recap: Choosing Beauty” by Scott Tobias

“The end of David Fincher’s 1999 provocation “Fight Club” and the end of this week’s Season 3 finale of “Westworld” are essentially the same moment, one mapped onto the other like a Dolores pearl dropped into another host’s body. After a revolution deliberately premised on bringing anarchy to a well-ordered, antiseptic world, a man and a woman can only watch helplessly as the bombs detonate in high rises and chaos engulfs the city.

In an up-and-down season where “Westworld” never quite found itself — and seemed to stop looking — Engerraund Serac’s scheme was the one consistent bit of intrigue because his intentions always complicated his villainy. He did all the terrible, manipulative things that villains are supposed to do, right up to a torture scene with Dolores that recalls the ever-so-slow laser beam in “Goldfinger.” And yet there’s no mustache-twirling malice to any of his decisions, even when he’s taking a life. Serac and his brother saw the apocalypse coming and took the necessary steps to keep it from happening — or at least to keep it from happening as soon as it projected. If that meant eliminating free will and the occasional troublemaker, then so be it.

 

One of the paradoxes of the season is that Dolores intended to free the human world, not destroy it, but there may be no actual difference between the two. The thin shred of hope is that anomalies like Caleb will lead mankind to the anomalous destiny of survival, but those final shots are not optimistic. “Change is messy, difficult,” Dolores tells Caleb as they sidle through violent street clashes, but she never seems to be looking ahead to where that change might lead. That’s the privilege of being an immortal android: The planet doesn’t have to be inhabitable for her to inhabit it, so it costs her nothing to roll the dice for humanity. Serac may have been a snooty trillionaire, but he knew the stakes.”

 

[Via]

GABBLER RECOMMENDS: ‘We’re on the Brink of Cyberpunk’ by KELSEY D. ATHERTON

The 2020s are, in a real, tangible sense, the conclusion of The Long 1980s. Writing in the 1980s, foundational cyberpunk authors were watching as leaders on both sides of the Atlantic pursued a set of political reforms collectively known as neoliberalism. Prioritizing competition in the market above all else, these reforms were fundamentally a political project, aimed at shrinking the public sphere and undoing many of the commitments to social welfare that had been made in the wake of the chaos, upheaval, and deprivation of the first half of the 20th century. The neoliberal turn was a project of unmaking the state for individuals and communities and remaking it for capital.

Cyberpunk conjured a world at this end state of neoliberal reorganization. Islands in the Net features drone warfare launched against data havens at the behest of corporations. In Blade Runner, the profit considerations of multinational companies determine worker personhood. There is more than a little of the Tyrell Corporation’s prudent life expectancy design in how Amazon responds to worker protest over a lack of personal protective equipment. Today, cyberpunk’s anticipated neoliberal end state is nothing more fanciful than life as we know it.

[Via]

GABBLER RECOMMENDS: ‘What Ever Happened to Steampunk?’ by John Brownlee

‘“The elements of steampunk are all about exposing the inner workings of technology,” explains Jake von Slatt, proprietor of the Steampunk Workshop and perhaps the best known of the steampunk designers. “It’s about using design to make the working of technology scrutable through an object’s aesthetic. So many of the objects in today’s world are black boxes, and what happens inside them is totally invisible. So steampunk was all about revealing those inner workings, and empowering people to understand technology again, even if it was only fictitiously.”

In other words, steampunk is a bit of a power fantasy: not of the technologist, but of the maker, the tinkerer, the engineer. The guys who can rebuild an engine from scratch, but who are as powerless to fix the iPhone that they just dropped in the toilet as the rest of us.

The crunchy emo Victorian aesthetic of steampunk also worked against it, argues Beschizza. “The specificity of its look — it was often kitsch and self-referential — limited steampunk’s appeal to people with less esoteric interests,” he says. “And the younger generations of geeky, imaginative, expressive folk coming online in the 2010s interrogate culture more aggressively than earlier generations ever did. Steampunk had to contend with the historical truth of its own ironies, its fetishistic relationship to an age of imperialism, colonialism, and sexual and racial inequality. Like Lovecraft, it didn’t really come out the other side of that interrogation — we absorbed what was good and moved on to new old things.”

And what was good? Divorced of their gear-cog trappings, the best parts of steampunk live on as a wide-scale design and political movement known as Right to Repair. This movement, which is picking up steam among state legislatures (and vehemently opposed by major tech companies like Apple), is ostensibly about combating forced obsolescence and breaking the modern consumer electronic upgrade cycle, through legislation that forces companies to make their products repairable by the end user. In other words, it’s about empowerment and transparency: the right to understand the technology you depend upon.’

[Via]