The code which the Narrator and I live by:

“The story is not all mine, nor told by me alone. Indeed I am not sure whose story it is; you can judge better. But it is all one, and if at moments the facts seem to alter with an altered voice, why then you can choose the fact you like best yet none of them are false, and it is all one story.” – Ursula K. Le Guin in The Left Hand of Darkness.

[“BLA and GB Gabbler” (really just a pen name) are the Editor and Narrator behind THE AUTOMATION, vol. 1 of the Circo del Herrero series. They are on facebook, twitter, tumblr, and goodreads.]

On Pandora and animate statues:

“Moreover, the creation of Pandora, the first woman, as narrated by Hesiod…is similar to that of a statue, in as much as Hephaestus fashions her of clay, though she is nevertheless a living being. The diffusion of the belief in animate, moving statues led to the practice of restraining statues representing deities of good fortune so as to prevent them from running away…However, this habit is evidence across many cultures dominated by magical thinking. This practice was also adopted at Rome, where the feet of Saturnus’ image were fastened with woolen bonds.

The attribution of life to statues may perhaps have paved the way for the belief, attested on Thasos, in the early fifth century BCE, that statues could commit murder and other crimes and therefore be tried and convicted in courts of law; but this conclusion is far from certain. In fact, inanimate objects could also be tried under Draconian law, which was adopted at Thasos; thus the fact that a statue was tried does not necessarily imply that the statue was seen as an animate object. The topos of live statues often concerns statues of the classical and especially late-classical periods: the largest body of evidence of this pattern are the epigrams of the Greek Anthology which describe works of art, especially of the fifth and even more often of the the fourth century. The prevalence of the ‘animistic’ way of regarding works of art was due partly to a ‘theatrical mentality’ (to use J. Pollitt’s phrase), which strove to show figures as plausible equivalents to the subjects represented. It was also due to the success of late classical sculpture, whose favorite subjects were naked deities, such as Aphrodite or Eros, and whose styles gave emphasis to the smoothed surfaces of the figures. These surfaces became plausible as renderings of the skin and were made even more credible usually through the smearing of transparent wax on them. These representational trends have paved the way for what was the most daring outcome of the belief in living statues: agalmatophilia, or the desire of certain men to make love to statues.”

– Greek Magic: Ancient, Medieval and Modern. Edited by J.C.B. Petropoulos.

all yellow
Hephaestus’s Automata invade the modern world in this prose poem “novel.” Out now.

[“BLA and GB Gabbler” (really just a pen name) are the Editor and Narrator behind THE AUTOMATION, vol. 1 of the Circo del Herrero series. They are on facebook, twitter, tumblr, and goodreads.]

“The penny—the one that Pepin gave you. I’m the penny.”…Ah, it’s not every day someone tells you they’re coinage.

Chuck Palahniuk on the author as a character (or not one):

“I sometimes see the heartbreak right in people’s face that they’re not meeting Tyler Durden. It’s one reason I avoid meeting writers I like, when I’m so in love with their characters. I don’t want that character to be negated by the existence of the author. So much of what I do on tour is to mitigate the pain people feel when they realise their favourite character is just a fictional character.” – Chuck Palahniuk.

10 Writing “Rules” Charlie Jane Anders Wishes More Science Fiction and Fantasy Authors Would Break

“1) No third-person omniscient Third-person omniscient used to be the default mode for a lot of novelists — a lot of the classics of literary fiction as well as science fiction are written in third person omniscient. This means, in a nutshell, that the narrator can see what’s going through any character’s head, and can flit around as the story requires. But in recent years, fiction writers have opted for first person or limited third — in which only one person at a time gets to be a viewpoint character. The thing is, though, when you have tight third person with multiple viewpoint characters, it often feels like an omniscient narrator who’s choosing to play games.

And actual third-person omniscient can be fantastic — you need look no further than Douglas Adams’ Hitchhiker’s Guide to the Galaxy, which freely lets you know what Arthur Dent, Ford Prefect and assorted other characters are thinking at any given moment…

2) No prologues This is one I’ve been hearing for years — some agents and editors say they stop reading immediately if they see that a book has a prologue. But prologues have their uses, especially if you want to set a mood or establish some crucial backstory before you start introducing your main characters. Like most of the other things on this list, prologues can be done well, or they can be done horrendously. Luckily, we don’t have to reach far to think of an example of prologues done well — George R.R. Martin starts every one of the Song of Ice and Fire books with one, and it’s clear why these prologues are there. They help set up the conflicts of each book, via the experiences of a throw-away character. (Literally, in fact.)

3) Avoid infodumps Like its cousin, “show don’t tell,” this injunction can be a great idea but can also get you into trouble. Sometimes an infodump can be a horrendous load of backstory or technical schematics, rammed down your poor reader’s throat. But at other times, authors can go to huge, insane lengths to avoid having to come out and explain something. Like having contrived conversations, or weird “teachable moments” to convey a basic bit of worldbuilding to the reader, with the effect that the story grinds to a halt…

…10) No “unsympathetic” characters It’s certainly true that if you’re going to have a main character who’s a total bastard, you’re going to have work harder to win over the reader — a likable character is just obviously easier for readers to get on board with. But at the same time, feeling constrained to make your protagonist — or all your major characters — as sympathetic as possible can put a straitjacket on your writing. You’re stuck trying to create characters who will seem sympathetic to all your readers, no matter what cultural context or attitudes they bring to the story. And you’re putting severe limits on what sort of actions your characters can take. The bottom line is that “sympathetic” isn’t the same thing as “compelling” — a character can be unsympathetic but utterly fascinating and spellbinding. Like a lot of the things on this list, this is all in the execution — if you’re going to go with a protagonist who’s fundamentally unsympathetic or unrelatable, you’re going to have to do an amazing job of making the reader care about him or her in spite of everything…”

Read the rest at i09.

These were our favorite points. For obvious reasons.

 
[“BLA and GB Gabbler” (really just a pen name) are the Editor and Narrator behind THE AUTOMATION, vol. 1 of the Circo del Herrero series. They are on facebook, twitter, tumblr, and goodreads.]